For the complete documentation index, see llms.txt. This page is also available as Markdown.

Games

Eight mini-games, just for fun or handing out a discount code or the store password.

Eight games, each a block in the Desktop section and on the Password Page. The desktop ships with three — Solitaire, Minefield and Worm — so the first look is calm; add the rest with Add block. Win one and it reveals a reward you choose.

Game
What it is

MATCH.EXE

Memory pairs, played with your own product images

WORM.EXE

Steer the worm into the food without hitting a wall or yourself

MINEFIELD.EXE

Clear every square that isn't a mine. The first tap is always safe

BRICKS.EXE

Break bricks with a paddle that follows your thumb

WALLS.EXE

Grow walls to cut the field down while balls bounce around it

PIPES.EXE

Rotate pipes until the water reaches the drain. Always solvable

PUZZLE.EXE

A sliding tile puzzle cut from one of your product images

SOLITAIRE.EXE

Klondike, one card at a time. Tap a card, then tap where it goes

Every game works on a phone — no dragging, nothing that needs a keyboard.

The reward

Setting

Winning reveals

Nothing — it's just for fun (the desktop default), a discount code, or the store password

Discount code

A code you've created under Discounts, typed exactly

Password revealed

Must be your storefront password from Online Store → Preferences

On the desktop, games are just for fun until you say otherwise: a win says You win! and nothing more. To hand out a discount, create the code under Discounts first, then set Winning reveals to A discount code and type it in. (A code box left empty behaves like Nothing — the theme never reveals a code that doesn't exist.) On the password page, games reveal the password by default, OPEN; change it to match yours.

Winning a discount shows the code with Apply and shop — which applies the code to the shopper's checkout and opens your catalogue in one go — and Copy code for anyone who'd rather keep it.

Winning the password shows it with Use it, which opens the password form.

Settings for every game

  • Icon — the game's own icon, or Game, Star, Computer, Paint, Box, Bag.

  • Open on load — the game's window opens by itself (desktop only).

  • Top offset, Left offset, Width — where the window opens on a computer.

Each game's settings

Game
Setting
Default

MATCH

Products on the cards — a collection. Empty plays with pixel icons

empty

Pairs (3–8)

6

Move limit (0–40, 0 is unlimited)

0

WORM

Target score (3–25)

8

Board size (12–32 squares)

20

Tick speed (80–260 ms, lower is faster)

140 ms

MINEFIELD

Grid size (6–12)

9

Mines (3–30)

10

BRICKS

Bricks to break (5–60)

20

Rows of bricks (2–8)

4

Lives (1–5)

3

WALLS

Percent to clear (40–90%)

75%

Balls (1–6)

3

Lives (1–5)

3

PIPES

Grid size (3–7)

5

PUZZLE

Picture — or Or a collection, which uses its first product's image. Neither: a numbered puzzle

empty

Grid size (3–5)

3

SOLITAIRE

Cards to the foundations (4–52)

8

For MATCH, square product photos with a clear silhouette work best. Six pairs is twelve cards, which fits a phone without scrolling.

On phones

The games don't take up eight cells of the icon grid. They become one Games icon at the end of the bottom row, which opens a folder with all of them inside.

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