Games
Eight mini-games, just for fun or handing out a discount code or the store password.
Eight games, each a block in the Desktop section and on the Password Page. The desktop ships with three — Solitaire, Minefield and Worm — so the first look is calm; add the rest with Add block. Win one and it reveals a reward you choose.
MATCH.EXE
Memory pairs, played with your own product images
WORM.EXE
Steer the worm into the food without hitting a wall or yourself
MINEFIELD.EXE
Clear every square that isn't a mine. The first tap is always safe
BRICKS.EXE
Break bricks with a paddle that follows your thumb
WALLS.EXE
Grow walls to cut the field down while balls bounce around it
PIPES.EXE
Rotate pipes until the water reaches the drain. Always solvable
PUZZLE.EXE
A sliding tile puzzle cut from one of your product images
SOLITAIRE.EXE
Klondike, one card at a time. Tap a card, then tap where it goes
Every game works on a phone — no dragging, nothing that needs a keyboard.
The reward
Winning reveals
Nothing — it's just for fun (the desktop default), a discount code, or the store password
Discount code
A code you've created under Discounts, typed exactly
Password revealed
Must be your storefront password from Online Store → Preferences
On the desktop, games are just for fun until you say otherwise: a win says You win! and nothing more. To hand out a discount, create the code under Discounts first, then set Winning reveals to A discount code and type it in. (A code box left empty behaves like Nothing — the theme never reveals a code that doesn't exist.) On the password page, games reveal the password by default, OPEN; change it to match yours.
Winning a discount shows the code with Apply and shop — which applies the code to the shopper's checkout and opens your catalogue in one go — and Copy code for anyone who'd rather keep it.
Winning the password shows it with Use it, which opens the password form.
The reward is written into the page, so anyone who looks at the page's source can read it. That's fine for a tease — it's what this is — but put a usage limit on the discount code, and don't treat a game as the only way into a locked store. On the password page, the password form is always there beside it.
Settings for every game
Icon — the game's own icon, or Game, Star, Computer, Paint, Box, Bag.
Open on load — the game's window opens by itself (desktop only).
Top offset, Left offset, Width — where the window opens on a computer.
Each game's settings
MATCH
Products on the cards — a collection. Empty plays with pixel icons
empty
Pairs (3–8)
6
Move limit (0–40, 0 is unlimited)
0
WORM
Target score (3–25)
8
Board size (12–32 squares)
20
Tick speed (80–260 ms, lower is faster)
140 ms
MINEFIELD
Grid size (6–12)
9
Mines (3–30)
10
BRICKS
Bricks to break (5–60)
20
Rows of bricks (2–8)
4
Lives (1–5)
3
WALLS
Percent to clear (40–90%)
75%
Balls (1–6)
3
Lives (1–5)
3
PIPES
Grid size (3–7)
5
PUZZLE
Picture — or Or a collection, which uses its first product's image. Neither: a numbered puzzle
empty
Grid size (3–5)
3
SOLITAIRE
Cards to the foundations (4–52)
8
For MATCH, square product photos with a clear silhouette work best. Six pairs is twelve cards, which fits a phone without scrolling.
On phones
The games don't take up eight cells of the icon grid. They become one Games icon at the end of the bottom row, which opens a folder with all of them inside.
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